
instance DMT_1298_DARKMAGE(Npc_Default)
{
	name[0] = "Dunkler Nekromant";
	guild = GIL_DMT;
	id = 1298;
	level = 200;
	voice = 9;
	flags = 0;
	npcType = npctype_main;
	attribute[ATR_STRENGTH] = 200;
	attribute[ATR_DEXTERITY] = 200;
	attribute[ATR_MANA] = 1000;
	attribute[ATR_MANA_MAX] = 1000;
	attribute[ATR_HITPOINTS] = 3000;
	attribute[ATR_HITPOINTS_MAX] = 3000;
	protection[PROT_BLUNT] = 100;
	protection[PROT_EDGE] = 100;
	protection[PROT_POINT] = 100;
	protection[PROT_FIRE] = 100;
	protection[PROT_FLY] = 1000;
	protection[PROT_MAGIC] = 100;
	aivar[AIV_EnemyOverride] = TRUE;
	aivar[AIV_MagicUser] = MAGIC_ALWAYS;
	aivar[94] = TRUE;
	bodyStateInterruptableOverride = TRUE;
	fight_tactic = FAI_HUMAN_NORMAL;
	CreateInvItems(self,itmi_helmsleeper_mis,1);
	CreateInvItems(self,ItPo_Perm_Mana,1);
	CreateInvItems(self,itri_regeneratemana,1);
	CreateInvItems(self,itmw_2h_urizel,1);
	CreateInvItems(self,itmi_sleeperhelm,1);
	B_SetNpcVisual(self,MALE,"Hum_Head_Bald",Face_N_MadPsi,BodyTex_N,ITAR_Xardas);
	Mdl_SetModelFatness(self,0);
	Mdl_ApplyOverlayMds(self,"Humans_Mage.mds");
	B_GiveNpcTalents(self);
	B_SetFightSkills(self,30);
	daily_routine = rtn_start_1298;
};


func void rtn_start_1298()
{
	TA_Stand_Dementor(8,0,23,0,"TPL_395");
	TA_Stand_Dementor(23,0,8,0,"TPL_395");
};

